Golden Sun: The Lost Age
So, after the story was told, you'll see Jenna, Felix and Kraden. You will quickly be introduce to Alex, who seems
to have some special powers, and then after hearing what they have to say, you'll go down stairs.
Go left,
through the door, go west, and you'll see a set of stairs. No point of going up them since you won't be able to get anywhere.
So through the door you go. Now you have two options, either go south through the door or you can go east and get
a herb. If you choose to go east, then read here, otherwise skip to the next paragraph. So you went east, down thru
(thru means through, I'll be using it a lot thru out the game, lol, SEE?) the stairs. Here you'll see a puzzle, easily
solved by pressing the directions you wanna go. If you can't solve it, here's a little help: Go south and step on that
first tile, then west 3 times, south, east, south, east, then south, south, east south and you're there. When you're
at the other side, go up to the chest and press "A". You'll get a msg (msg=message) saying it's been open but a herb
is still in it. Now trace back to the other room and thru the south door this time.
Go south, thru (if you didn't
read the last paragraph, thru = through) the door and south again and you're out! CONGRATS ON YOUR FIRST SUCESS! haha,
that was a lot of work isn't it? But no forreal if that was hard for you then you should consider quitting now to save
yourself from a lot of "PMS"ING :P
Now that you're outside try to go south, and you'll be stopped by a group
of people. The ones on the right side seems to be Tolbi soldiers and then there are some villagers on the left. So just
watch what's coming, it's kinda funny lol. Alex tell you to meet him at Idejima. After all that, head left and follow
the path, and you'll have to fight a guy, your first fight of the game.
He does about 4 damage to you, and you
do about 15. So you should be able to finish him in 2-4 turns using normal attacks. This should give you a taste of
what Golden Sun is all about and how it's play, shouldn't be too hard. Head west.
4.112 Suhalla Gate
[GS004112] --------------------------------- Go west, follow the path and up the stairs. At the top, you'll have to
fight another guy, beat him and continue west. Here, if you try to go west, Kraden won't let you and he tells you
to climb down, so do so. Use a herb here if your HP is less than 1/2.
There will be a cave at the bottom, go in
since to the west of the cave is a dead end. When you try to go in, you'll be ambushed by 3 guyz. You might have to
use a herb here, since after those battles you'll loose some HP. I had to use one after I defeated two of the three guyz
just to let y'all know. Now go into the cave.
4.113 Cave [GS004113] ------------------------ This
is pretty straight foward, follow the path into the next area. Follow the path here, and soon after you'll have to fight
a Punch Ant, who is fairly easy to beat. After beating, have a word with Kraden, and then there is a Psynergy Stone
at the side, take it if you used some Psynergy, if not, just leave it and continue. So out you go!
4.114 Idejima
[GS004114] --------------------------- Now you've arrived in Idejima, have a little chat, then Kraden will go and check
out the ship, which is missing the "thingie" that makes it go. Then Alex will appear, talk for a while, and the lighthouse
will be lit. Soon after the piece of land you're on will seperate from the mainland and then you and your two companions
will start drifting. But don't worry, because soon you'll discover Felix and Sheba and they'll be at the shores. Sheba
wakes up first, telling you about the story how Issac and the others defeated Saturos and Menardi. Then she fell off
the lighthouse and Felix jumped off to save her. That's how they ended up here at Idejima the now floating island.
Soon
they see land, then a wave washes up on them. You'll wake up, now, one important thing you should know, that thing is
that you're Felix in the game, so whatever you named him, that's you. One thing I like about this game is that you
get to make decisions, like yes or no. And depending on your answer, the outcome of the conversations will be different,
quite interesting in my perspective, since some games don't let you choose, not to mention dialogues including the character
that you control, *cough* Pokemon *cough**cough* lol. Well enough of that, after you get to choose if you want to
check yourself for injuries. It doesn't really matter, so yes or no, since I'm not sure how your choices will affect
the game. Me myself, I just choose the better ones, and the ones that makes Sheba happy (since I guess find her kinda
cute :D jks).
So after you talk to all three of them, you'll have a long convo. about what to do now. I won't
go into details here, so after you're done this, leave and go south and you'll see the first town of your journey in GS2:TLA.
____________________ /4.12
Indra Continent\ [GS004120] -------------------------------------
4.121 Dalia
[GS004121] ------------------------- First town of the game, you'll soon find out that this town is the Northwestmost
town of the continent "Indra". If you go into the first house you see in the center, you'll find out that the family's
little Tavi is missing ever since the wave, so that should give you an indication that you "might" have to look for
him. Take note that there is a Temple here at this town, you might need to come back later.
You can find the Weapon
and Armor Shop in the south, if you have some money, which you probably won't if you didn't put in a password or a Gameboy
xfer, you can buy some stuff even though they ain't that good themselves, but it's still good since 2/3 of your characters
right now don't even have a helmet. However, I did have around 230 coins, so you may consider upgrading the weapons
since I find them more important, but that's just my opinion for now.
There is a herb in the jar in the north side
of the town, so get that if you want. After this, you're done here for now.
4.122 World Map [GS004122] ----------------------------- When
you leave the town using the south exit near the Weapon Shop, as soon as you are in the World Map, you'll see a Red thing
flying around. He'll be the first Dijnni you can get in this game. His name is Echo, who is a Venus Djinni. He'll
ask you to join, I had a little fun by keep saying no to him, which did seemed mean, that's why I restarted and make sure
I said yes the first time, because it might influerance the game later on. But if you do say no to it, you'll get
some funny dialogues from Echo himself, like "Comeon I promise I won't eat all your chips" LOL. Well if your new to
this game, a introduction of Dijnn can be found in the Dijnn section.
Continuing on with the game, you'll want
to head to a temple, which is just south of Dalia. But since there are mountains all around, you'll need to go around
the mountain ranges to get there. So head south, the southwest, and when you can go east to get to the temple, there is
a tower east of Dalia, but we'll go there later on.
Hopefully, you'll soon find out that the World in Golden Sun
is HUGE. However, I think the random encounter rates are lowered from the first game since in the first one you get
a battle like every 5 secs, but I maybe wrong since it's only the beginning of the game, still a long way to go. So
once you reach to the temple, go in...
4.123 Kandorean Temple [GS004123] ------------------------------------ As
soon as you enter you'll see two monks at the entrance guarding it. They won't let you thru, so head west, and follow
the path against the wall and you'll see some leafs covering a hole, just like those in the first game if you have
played it. Have Sheba use her Whirlwind to remove to leafs in order to get inside. Once inside, follow the path and climb
up the well.
You'll now be inside, the monks are meditating, so they won't notice you. Enter the temple. Inside,
you'll see three more monks, then you'll see Master Poi, teaching his students, he'll say that one of them can enter the
cave, follow him.
4.124 Kandorean Temple's Cave [GS004124] ------------------------------------------- Here's
your first actually quest that you'll be doing in Golden Sun 2. Like the first one, some is very easy while others can
be hard as hell. And since this is your first one, I'll go slowly and guide you step by step.
First when you
go in, going east results in a dead end, so head north, try to get the treasure chest and you'll end up fighting a Mimic.
Defeat him and continue west. Make your way thru the rocks and you'll end up going north, east, then south and thru
a hole and down the stairs you go.
Here, you'll see multiple pillars like looking rocks. For now the right side
remains a unreachable path so head left, and here's a puzzle. First you go south then west, and you'll see the monk, talk
to him and he'll say that he's not ready. Now continue by going to the right of him, around that red rock and just
"Zigzag" thru the pillars. You'll be in an area where there is a ladder, climb up it, go south and then you'll think
it's another dead end! NOT! You can jump on all the pillars.
So jump right from the ledge, right, down, walk 1 right,
then jump right, up, right, walk 1 right, up, left, walk 1 left, up, left, up and up again and there, you'll there.
Head north thru the hole.
Here in the next area, go north and the path will split into two. Go left because right
goes no where. Follow this path and down the stairs. In this next area, you can see water. Go down the ladder and go south
then make your way thru the rocks and rock pillars until you can go right. You'll have to run thru the water to get
to the right side. That means walking thru it will not do you any good. Hold the "B" button to run if you didn't know
that. So from there, go north around a few rocks then go southeast and thru that door into a new area.
Here you'll
see two white things and a brown movable pillar. Push the pillar right on to the upper left water shooting thing. Now
go and step on the water shooting thing in the lower right corner and wait for the water to shoot. Once it shoots,
you'll be send to the upper room since the presure allows the thing to shoot you higher up. Once in the upper area,
jump off, get the treasure from the chest, and then wait for it to come back and go back down. The treasure turns out
to be a Mysterious Card. When you use it, you'll get a new class. In my exprience, even though I don't have much,
it turns Felix from class Squire to Pierrot. What I notice about the Psynergy is that Felix will loose his Cure ability
along with his Earth Psynergies and he will gain Avoid, Juggle, and Baffle Card. Same thing happened to Sheba, from Wind
Seer to Pierrot, and she lost her Whirlwind ability and gained the same abilities. Same results with Jenna too. Now
push the pillar on top of the lower right water shooting thing and step on the left water shooting thing. You'll be brought
to your next destination.
So head left, follow the path until you reach the ladder. Then climb the ladder (DUH!).
Go left, and walk on the rope to get across. Don't worry you won't fall, at least not on the first rope. However on the
second rope there is rushing water that will push you off if you walk into it. So from the end of the first rope,
walk north and you'll see a hole. That hole is for you to get back if you did get knock down below by the water. So
don't enter the hole, instead walk east and you'll see a pillar. Use Felix's move ability to move it, then jump across
and push the pillar until it is blocking the water. Now you can safely walk across and make your way to the next area
which is located in the south from the end of the second rope, but don't go down the ladder, cuz that leads to nowhere,
instead go a bit right and walk along the ledge. Once you get to the end, jump across and then go down and back across
and across again then down the ladder to continue to the next area. Now you'll immediately see a rope and a Mercury
Dijnni in the right side of you. You can't reach it yet, but soon you'll be able to. So remember him here, and we'll come
back later.
Continuing, if you have good memories, you'll notice this is where we came in. Head south, up the
ladder and go up stairs. Here, go up again. Now, go around the stones, and then north and up the ladder. Here's a sign,
saying "Extingish your desire, and the fire will cool. Empty your mind, and you will feel no pain! - Master Poi
You
can only use a Psynergy to MOVE it, so do so. Head north, and you'll have to fight three monsters. They are actually Chestbeaters,
refer to my boss strategy section on the easiest way to beat them.
After beating them, a ladder will drop down.
So obviously climb the damn ladder lol. After, head south and thru that door and you'll see Master Poi standing there.
You'll automatically go and talk to him.
*Notes* My Felix mastered Spire when he leveled up from 5-6.
You'll
have a conversation with Master Poi, and Kraden will again come out and join in the conversation. After the convo., climb
the rope and get the Psynergy ability called Lash, which allows you to move ropes and the distance increases as you
level increases I think. So now that you have it, you can get the Mercury Dijnni that you saw earilier.
So you
have two option, either redo the whole cave to get to the Dijnni, or you can do it my way, which in my opinion is much
easier. If you choose my method continue reading.
Backtrack your way to the Mercury Dijnni by simple going from
where you currently are, go thru the door in the north. Follow the path here and down the ladder. Then go south until
you reach the pot, use move on it. Then follow the path here and go down, and down again then move north and you'll
be in the area of the Mercury Dijnni. Go ahead to the rope and use Lash on it, just like move, press in the direction
you want to connect it to. Climb up and get ready for the fight. Check my Dijnn section on how to defeat him, even
though it is not that hard. After beating him, use Felix's Retreat and should be at the ladder. Climb up, go south, thru
the door and go straight and thru the next door. Go left a bit and slide down and you're done here!
4.125 World
Map [GS004125] ------------------------------ Now that you have some more money, you can go
back to town and get some better armor/weapon. After you're done at Dalia, continue east and you'll see cave with
a red temple on top of it.
4.126 Shrine of the Sea God [GS004126] ------------------------------------------ Enter
it and down the ladder. As you appoach the water you'll see two little kids. One on the left side of the ledge and one
on the right side. It turns out that Tavi (remember the kid I talked about earlier?) is stuck because the wave pushed
him up there. The other kid (Riki) is trying to help him without much success. So Kraden comes out, for no reason, but
anyway, go up and use Lash on the rope and help Tavi.
After, Tavi will climb over, then him and Riki will talk
about so guy that they want to catch. Keep that in mind because it may have something to do with your adventure, just
like this Tavi kid has. After if they will leave and go home, so continue into the cave and you'll get a Jupiter Dijnni.
Climb
the rope, and go west and into the cave thru the hole in the west since the hole on the other side of the water (rope)
is a dead end. When you're in the next area, go west on top of the wooden bridges. After you past two of them, go
south, and then across the bridge there. The bridge will break, but then you can climb up the ladder to reach it. it'll
flee once it sees you, so chase after it. Follow the path and thru the door.
In this area, you'll notice the Dijnn's
footprints. Follow the footprints and they'll lead you to three different staircases. Go up the upper right stairs,
and move towards the bridge. You'll see the Dijnni run across below you, so chase after him by going into the lower staircase.
So down the ladder and chase after it. You'll see itin the north area. Go towards itand it'll run up the stairs. Don't
run after it just yet. Push the fire torch 2 spaces up so that it blocks the path. Now chase after it. it'll have no
where to go, so it'll have to battle you. Look in my Dijnn section on how to beat it.
After you caught it, there
isn't much to do here anymore. So get out and get back to the town. You might ask, "What about that Red tower?" well according
to the info that I got, you can't reach it right now. Even if you can, you're not suppost to be there until later in the
game. So stop asking why.
Now from Dalia, head south until you see the temple, from there, follow the path
east and continue. Then after you cross the bridge go south then east and you'll be in Dehkan Plateau.
*Notes*
If you go back into the town, you should notice that most of the water have cleared up by now. So you can move around
much more easily inside Dalia. Also Tavi, now in his home, tells you not to tell others that they were at the Shrine
of the Sea God.
4.127 Dehkan Plateau [GS004127] ----------------------------------- Go
up the stairs there. You'll see a chest, but it is unreachable right now, so keep that in mind so you can maybe get it
later on. At the top, there are cracks and holes. The smaller cracks will become bigger and if you go on them again
you will fall down to the area below. So there are a few cracks, walk on the crack that will instantly make you fall (it's
near the middle). Once you are in the cave below, go thru the door in the south. When you're outside, climb down the
vines and get the chest which contains a Full Metal Vest. Equip it on a char and you'll see a noticable amount of
defense increase. Now head back and go up the stairs in the north of the bottom cave. Now head east.
You'll be
in a new area, you'll again see another chest. Jump across the stone pillar and grab it (Elixir). Then jump back across
and watch it collapse. Now climb the vines to get back up and jump across the other pillars. Once you're on the other
side, go south and follow the path until you get to some cracks on the ground.
So here, go between the two rocks,
then right once, you'll be on the crack, then north twice, jump across the hole, and then just go around the rocks
and step on the last crack and you're done. Move north to the next area.
Here will be more pillars, so jump on
the first one, then jump again to get to the raised area in the middle. Now go west (not south), then jump north,
and north again to get to the next raised again. Then jump on the pillar, then jump on the pillar again to make it collapse.
Now you can climb the vines to get the chest containing a Themis' Axe. Equip it on Felix, it'll increase his attack
by quite a bit, then re-enter the area to reset the pillars.
So this time, jump west onto the pillar and you'll
be on the middle raised area. Now go south, west, west, then north a bit, west and west again to get to the west side
of this area. Run around that big rock, then move up until you reacht the smaller rocks there. Then jump on the pillar
to the right of you, then go right again then up. Go north a bit and jump that pillar and follow the path in front
of you which will lead you back to the area where you came in only this time you're on the other side. Now go east
into a new area.
Follow the path until you reach yet another area with cracks. This time, just fall thru the cracks
to go below. Here, exit thru the door in the south, then follow the path and up the stairs back outside.
Go north
and you'll see a Mars Dijnni. It'll run away when you get close to it. It'll fall down the crack, follow it down the crack.
Exit thru the door in the south. Here, you'll see the Dijnni, up above you. Make your way south, and climb up the
vine, go up to the Dijnni and it'll run, again. So chase after it. Now it's on the bridge, it'll run, but now you go south,
don't chase it yet. Down the vines you go, then south. Walk across those two ropes, and you'll see this pillar with vines.
Push the pillar to the right, and climb it, then jump across. Use Lash on the rope, climb up the rope and get a Nut.
Now climb back down and push the OTHRE pillar to the left twice and climb down it. Go south then east and climb up what
is yet the longest vine you've seen in this game. Go north and the Dijnni will notice you, it'll use "Pound" on the
grey pillar and runs away. Chase after it.
In this next area, the Dijnni is there, it'll run, making the path for
you none accessable. So you'll have to find an alternate way to chase after it. Climb down the vine, go east, jump
on the first one until it collapses, then go around, now you're at the pillar with vines. Use move on it to move it
to the left, then push it to the left again. Now climb it and jump on the next pillar until it falls, then climb the vines
just north of the fallen pillar. Push the pillar there right off the ledge, then go back and climb down the vines,
go up to the pillar and use move on it, then climb back up and jump across it and down to the cave below you go.
Here,
go south, then east and thru the door there. In this room you'll find the Dijnni, on the other side of lotz of cracks.
Go to the second crack from the bottom, and make your way to the east side. All you have to do is to go east a few
times then south then east then south again. Fairly east. Then thru the door, and follow the path and up the stairs. Go
north then east, you'll see the cracks that the Dijnni previously fallen into, go around the rocks and fall thru the crack
that's located in the RIGHT. You'll end up falling on the Dijnni, a orange cube will pop out. The Dijnni will run
away. Go up from the side and get the Pound Cube. The follow the Dijnni thru down those stairs. Follow the path and thru
the door, here you'll see the Dijnni again. Go down the vines, then use your new Psynergy Pound on the pillar, now the
Dijnni has no escape. Fight it, and defeat it to get a new Dijnni, Cannon.
After, it's time to get out of here.
Go back down the vines, then east and up the vines there and go up the stairs. Here, go up the other stairs and then
again and you'll be ouside again. Go south and down the stairs then go south and you're on the other side of the mountains!
4.128 World Map [GS004128] ------------------------------ Here you'll see a ship...
Go to the ship and you'll be in East Indra Shore. Go south a few steps and your party members will come out and have a
little chat then tell you to continue on. I think there is an item here you can get back you can't access it right now
since you'll need a water adept. So leave and west until you see a cave, so enter to cave.
4.129 Indra Cavern
[GS004129] --------------------------------- This cave is fairly small, go north and follow the path until you see a
wooden pillar. Have Felix use move on it so that it's in the middle. Then Lash the rope, climb up and go to the stone
tablet. You'll acquire the tablet, and now you'll be able to combine two summons. A Venus and a Mar will allow you
to summon Zagan. So don't wait! Try it out! So you're done here now so leave the cave and keep going west
After
a while go south when you see a bridge, cross the bridge then go a bit more south and cross another bridge. Now head east
and you're at a town called Madra.
4.130 Madra [GS004130] -------------------------- Go
up the steps and the two guards there will check you for something. You'll have a little convo. and then continue into
the town. There is a weapon shop as well as a armor shop here. The item shop and the Inn is almost in every town in
Golden Sun so feel free to visit those. You can buy some boots here, that'll add 6 to your characters defense since you
probably don't have any boots yet. They do cost quite a bit, $270 for a pair, so you'll have to go battle some more
if you don't got enough for 3 pairs.
In the house to the west of the Item shop there is a wooden box inside containing
about 15 coins you can take. Also there is a jewel in the house, keep that in mind since you *might* need it for later,
but you can't take it right now. When your done talking to everyone and checking out the town, go visit the prison
which in the southwestern most corner of the town. Go and and watch what happens, kinda koo don't you think? after
you can try talking to that guy, who is Piers. I won't tell you who he has yet, you can find out later by yourself. If
you use Mind Read on him, you'll find out that he knows Psynergy and he sense that you're using it near him. When
you're done, leave.
Outside, the lady and a man will enter the prison, then they come out and grant you permission
to go to the Osenia continent. But don't go there just yet, there is still things to be done here.
Go to the town's
gate, then down the first set of stairs. Head east. You will see a girl standing in front of a cemetary. You can examine
the grave stones but you won't find anything. So go north of the cemetary by going from the west of the grave stones
and down the ladder in the north.
4.131 Madra Catacombs [GS004131] ------------------------------------ Climb
down the ladder then south to the next area. Go west then north thru the door and north again then down the ladder. Go
west from here the thru the door. Climb up the vines and use move to pull down the wooden pillar. Run to the end of
the path, climb down the vines and into the hole to to next area.
From here, jump right, then up and down the
stairs. Go north and get the chest with Tremor Bit inside. It's a Psynergy you can use when you equip it on anyone
of your characters. So you're done here, for now atleast. You can try to continue, but you can't because first it won't
let you enter the door in the other side of the cave and second even if it did you'll need Frost to complete the quest
here. So exit, either running back to the exit or use Retreat. Now when you're done, leave town and head west a bit
and run in the forest until a Venus Dijnni appears. Then make sure you are ready for this battle because you need to fall
it the first turn else it runs away. Look in my Dijnn section on how to beat it.
After you capture Iron, go northeast
of Madra and head for the bridge.
4.132 Madra Drawbridge [GS004132] ------------------------------------- When
you enter the bridge area you'll see an automated sequence with Felix and the two guyz there. After, just run across the
bridge then go northeast to a spot where you see two circle thingys on each side and a huge rock in the middle.
4.133
Osenia Cliffs [GS004133] ---------------------------------- Here, you'll find out that there
is a crashed Champa ship here. Go northeas a bit, climb the rope, and you'll be on a piece of the broken ship. Then
go right a bit and jump north. Then jump right and use Lash on the rope there. Go south down the vines and nap yourself
a Pirate Sword. Now make your way back and go *UP* the vines. Jump across the east part of the ledge and continue
east by going down the vines. Exit and you will be in Osenia Continent.
_____________________ /4.14 Osenia Continent\
[GS004140] ------------------------------------- Welcome to the new continent. You'll continue with this amazing game
here. The monsters here is a bit more challenging, but you should be able to handle them with ease. So now go southeast
into the desert there.
4.141 Yampi Desert [GS004141] --------------------------------- First
area of your visit on this continent, and it's already so big of a desert haha. Well I better get started.
From
where you entered, go east then south. If you keep going east you'll reach a deadend with a few wooden pillars. Keep going
east follow the path until you see a unreachable treasure chest. Use Pound on the wooden pillar so you can take the
Guardian Ring from it. Then go north then east and into the next area.
Go east and you'll find the elder and his
party there, stuck in the desert. After you've talk to them (if you want to), go south then east to the next screen.
Here, go north a bit and use Pound on the pillar to keep going. Go north and Pound the pillar in the north between
the two rocks. Get an antidote from the chest. Now go back and re-enter the area.
This time, same thing, Pound
the first pillar you see. Then go east, past the two pillars that are side by side to each other and keep going east.
When you reach the end Pound this pillar go north then west until you see a pillar next to the wall. Pound this one
to reveal a ladder. Climb it and head west, hop across the pillar to your left, then go south. When you get to the
end, jump across the pillar to your right. Once you're on the other ledge go south and jump the two pillars here which
will lead you to the west. Go south and hop the pillar here that takes you to the right. Here's the Jupiter Dijnni.
After defeating it, slide down the slide located left of where you are. Then Pound the pillar just northwest of you. Go
north, when you reach the two side by side pillars head east then go south and down the slide then east to the next
area.
You'll see a Psynergy Stone as soon as you enter the area. Use it if you need it. A good option is to heal
your party with cure then use the stone, but it's up to you. When you're done here, head north from the Psynergy Stone
and Pound that pillar. Climb up the ladder (stones), head west a bit then north into the next area.
Here, you'll
see a moving creature under the sand. Pound the pillar that's left, and it'll go east, then reveal itself and head east
to the next screen. Follow it to the next screen, and it'll be running around again. This time the scorpion won't
always run to the north, only if you hit the pillar at the right time. The way I did it was hit the pillar as soon
as the scorpion run past the pillar, then it'll go north. Head north into the next area.
Here you'll see two pillars.
You need to hit the one on the right. It gets harder this time. Here's an example:
,,,,,,,,,,,1
P = Pillar , 1 = HIT! ........
, , = Pattern 1 . ,
. = Pattern 2 P , .
, ,,,,,,,,,,,, . ........
So that's the pattern that the scorpion will
run in. There is two different patterns, so look for it when it runs in the first pattern, and hit EXACTLY when it
hits the "1" mark. The scorpion will then run to the north in the center of the sand. Now if you failed, re-enter the
area and try again. But should you follow my instruction properly, you should get it in the first try.
Now
save, heal all your party members then go to the scorpian. King Scorpian will then use Scoop on the sand and you'll fall
below followed by King Scorpian. To find out how to beat it, read in the Boss Strat Section. You get a Vial and a
Scoop Gem for defeating it.
After you defeated it, equip the Scoop Gem and use it on the patch of sand in the
middle. You'll see a water shooting up from below. Go on it once it's back down. Now you'll be back out on the suface.
I suggest you use retreat and get back to the entrance, since you'll go near there anyway. It'll save you sometime.
So from the entrace, make your way back to where the group of people were, then head south. When you get to the
end, head west this time and use Scoop on the sand patch in the middle of the four rocks. A ladder will appear, so
go down the ladder and follow the path to the other side and then go up the ladder. Then exit the cave.
Now go
east and climb up the ladder on the wall, then again. After go west and you'll see the group of people that you saw earlier.
Those people will then take the path that YOU discovered and get thru the desert. Well anyways, you head north into
the next area.
Here, you can find a few patches you can scoop, or in other words dig. The only one that contains
something for you is the easternmost one. So Scoop that and get 315 coins. Now head north into the cave.
Inside
the cave, you'll see moving sand tiles. Once you go on them, you get carried to wherever by them. You'll want to go on
the sand, then let it take you to the north part of the screen where you'll want to go on the north ledge. From there,
go east a bit and cross the sand there to the other side. Then, head east a bit then south and on to the ledge, as
soon as you see the treasure chest hop on to the ledge to grab it. It contains a Hard Nut. Now make your way back to where
you were (in the middle of the two different sand thing). From here, you'll want to go to the other side of the sand,
so if you haven't figure out how to do it, try to go all the way up, then RUN across, it makes it easier and almost
always works. When you are on the other side do the same thing and get back on to the other side. Here, go as north as
you can, then hold right as you get on the other sand. When you get to the spot where you can stand on between the
rocks just right before the pillar, use Pound while facing it, then go in and get the chest with a Blow Mace inside. Blow
Mace is a powerful weapon (for now) for either Felix or Sheba. I would suggest giving it to Sheba since her attack is
relatively low and Felix still has his Themis' Axe while Sheba has nothing. Go back into the sand, and then when you
can head right. Then down the ladder to the right of where you are and out the door in the south.
You'll be outside
once again, follow the path here which will lead you to the north then east. In the next area, you'll see a large sand
fall (can't really call it a sand waterfall), so to go across this, you'll need to go from the very top and hold "B"
to run across it. Once you cross it, follow the path which will lead you to a smaller sand fall. No way you can run across
this one, so just fall down it. You might ask, then why not just fall down the first one? It's the same thing! Good question,
so answer that yourself haha. So from there, go east then north. You can see a rope up on the ledge which can be Lashed.
From here go east to a ladder. Climb up that ladder, then go across the two sand falls. Now you can see a ladder,
but don't go up yet. Go southwest and Lash that rope, climb up and you'll see sand rushing out in a circle shape thing.
Go left one space to fall down so that you hit the rock and you can get the treasure chest with Trainer's Whip inside.
Now make your way back, across the two sand falls, but this time, you don't go south, head north and up the ladder.
Now go north then east, across the first sand thing, then on the second one you'll want to make your way to the middle
ledge so that you can continue. If you can't do it, try this, run across the sand fall at the very top, and you'll
end up on the top ledge. From there just fall down and you'll hit a rock that'll stop you, now you can go east.
Now
you have two choices, you can go south to Garoh, or north to Alhafra. In you want more work now, head south, if you want
less work, go north. I choose the easier path, even though it's more work, so I'll go south and continue with the
game's plot later. However, you can go to Alhafra to get yourself some new weapons and armor, but I warn you, don't get
Leather gloves for you girls since you can soon get a Armlet which is way better than the gloves. Also don't get the
Open Helm since you can get Bronze Helm from Mikasalla. So Garoh it is. So from there, go south and down the sand
fall, go south thru the cave and then you're once again on the world map.
4.142 World Map
[GS004142] ------------------------------ Follow the path east the south. You'll come across a bridge but don't cross
it yet. Instead, continue south and you'll soon see a town.
4.143 Garoh [GS004143] -------------------------- To
get to the actual town, you'll need to make your way up the side of a mountain. To do that, you have to push the pillars
out of your way and go down slides. It should be pretty easy for you to figure out at this stage of the game. Once
you're on top, it'll get dark, at night in other words. As soon as you get closer, you'll see a Wearwolve. Go into the
town, everyone will have a hood on, don't worry about that, nothing to do with you. Not much to do here except maybe
you'll want to rest at the Inn for $24 a night, when you're done leave.
4.144 World Map
[GS004144] ------------------------------ Now before you head to Air's Rock, you might want to visit the next town that
is just west of here. The reason for this is because you can get another Mars Dijnni, a nice new Artifact, and some nice
new armor and weapons. To get there, just go south a bit from Garoh, past the bridge then just make your way west
from there on.
4.145 Mikasalla [GS004145] ------------------------------ Here, get yourself
some new stuff. Then go up the watchtower by the entrance once, and jump to the side. Follow the ledge here to get 82
free coins. You'll also see a Mars Dijnni there. So go to the lower left corner of the town, and between the chicken
and the sheep, use Scoop in the middle of the light color ground tile (the ones that's not green). It'll reveal a
ladder. Go down the ladder.
Follow the path and and it'll lead up. Then go outside and head north to find the
Dijnni. Get it, now you have your second Mars Dijnni, Spark. Now that you got the Dijnni it's time for you to get the
new armor and artifact, after you're done, leave and head back to Garoh, from there head north across the bridge and
Air's Rock here we come.
4.146 Air's Rock (Outside) [GS004146] ----------------------------------------- This
part is long, VERY LONG. If you check out gamefaqs' message board, you can see a lot of people having problems with it.
I have never had any problems in a game where I cannot get thru an area (other than in Plantscape: Torment). If I
do have a problem I'll use a guide to help (even with a guide I couldn't figure out Plantscape :P). So I'll try my best
to make this as easy for you as possible.
So here we go, from where you enter, go north, you will have to use a lot
of whirlwind here, so don't waste Sheba's PPs. Go to the right side of the sign, I mean like right next to it. Then use
whirlwind while facing north. The path will now clear, head north, west, south, west. Then use WW (WW = Whirlwind,
going to use that from now on) while facing south. The WW should blow the sand away that's blocking the path to a treasure
chest. Head back to the point where you can go north. You will see a big purple cyclone like object in the middle,
and a chest at the side. Get the chest, and end up battling it. The mimic could be tough, but should be. Summoning Fog
on it will be nice. Then just hack away with everything you've got and it'll be done pretty fast. You get a Lucky Metal
for your efforts. Lucky Metal is consider a rare item (I think), it's a very nice item so try to collect more of them
during your adventure. Now that you beat it, go east, south, east, north. You'll come across 4 rocks, and a two way fork
path. Go east then south and east when you get to the fork. Continue east, then north and you should see the a wind
stone, stand behind the rock and while facing west use WW and blow those sand away. It'll reveal a treasure chest that
you can probably get later on. Go south, and keep RIGHT at the time and at the end of the path you'll see a wind stone.
Use it and get rid of the sand on the left side of the stone. Go back north, at the first intersection you see, go
west and go AROUND the rocks then south. Follow the path to reach another wind stone, and so use WW from there to blow
away the sand there. Now head back north, then when you're back at the 4 rocks at the intersection, go south and then
east you'll be almost back at the beginning. Back instead of going south, head east this time. You'll be in the area
which you just cleared the sand. Follow the path here and you'll arrive at the entrace. Use WW and get rid of those sand
on the left side of the entrance. Now head back to the entrance and go into the path that you just cleared. Follow
the path and you'll get to the end and take Smoke Bomb from the chest. Now from where you are go north just a bit to
find another wind stone. Use WW on that to clear the path up north. Now head back to the entrance. Go north, then west
a bit then south, west, and follow the path there which will take you all the way north and then east a bit where
you'll find the big purple cyclone. Use WW on it, and it'll blow away all the sand on the side of the mountain. So now
head to the ladder and climb up.
In this next area, go left, climb up. You should notice small tornadoes flying
across the screen, becareful, they'll blow you off if you get caught in them, and then after you'll have to climb all
over again. Anywayz, after you climb the first ladder, go left and climb again. This one is longer than the first
one. Once you get to the top go east and down the slide. Wait for the tornadoes to carry you away. You will be on the
ledge on the right side. Go down that slide, and down another slide, then go west and south and wait for a tornado
to carry you to the right side. There is a pillar to the northwest of where you land, push it down. From the pillar,
go all the way to the right and climb down. Here you can find a weapon named Storm Brand. Weapon for Felix, which should
be your most powerful weapon for now. What I suggest your characters use is: Felix - Storm Brand Sheba - Blow Mace Jenna
- Blessed Ankh
So now climb back to the top, go left, climb up, follow the ladder to get to the top. Go east, climb
down, wait for the wind, then you'll end up on the left side ledge. Climb up ladder here, climb up again, push the pillar
down, and then wait for the tornado. Then when you get carried away to the next side, climb up.
New area, finally.
Three words: Don't get hit. If you do get hit you'll have to start again. So from the very bottom, climb up, past the
first wind releasing thing, then past the second one, pas the third one and the fourth one and you're at the top.
Once you're at the top, go east and to the next screen.
From here, climb up, then go west, up, and east. Two pillars
here, move the movable one to the left. Now climb down one level, and go right. Slide down the slide to your right.
You'll be back at the bottom. Go right, and step right on the wind creating thing. you'll be carried upwards. Now go west,
and use move on the pillar there and jump across. Slide down the slide and let the tornado do its job. Once you're on
the upper ledge, climb up then to the left and into the next area. Climb up again here.
In THIS new area, you'll
see fog that starts to appear. If you keep climbing, you should realize pretty soon that the screens are the same. So
pull the pillar there towards you. Now climb back down. Go back east, and keep going east and down the slide. Down the
slide again, and then go west, up the ladder. This time, don't go to the two pillars. Instead keep going up then go
west. Climb up here, and go up the ladder that is located where you just moved the pillar. Use WW on the big purple cyclone.
Congratulations! Fog gone! Now you are suppost to go up here, but to get an item, get back to the other side, where
you moved the pillar. Not going to tell you how again, so make your way there.
So now you're on the other side
of the purple cyclone... well what used to be purple, now grey/white. Climb up the long ladder and get Fujin Shield
from the chest. Equip it on Felix, since it's the only character you can put it on right now. It should be pretty good
compare to whatever you've got right now. SO make your way BACK to the LEFT side now lol, yea I know, so much work.
So when you do get back to the other side, climb up the long ladder and you'll see 5 rocks at the top. Go north you'll
see nothing but a purple cyclone. You might ask, WTF! All that work for nothing? well hold your breath... use WW on
it, and huge lightning will come down and open up the ground there, revealing a ladder and stairs to Air's Rock below
you. So climb down and enter.
4.147 Air's Rock (Inside) [GS004147] ---------------------------------------- FINALLY!
You're INSIDE! WOOHOOOOOO! So... as soon as you enter, you'll see a Psynergy Crystal on the ground, which can be used
to restore your used up PP. For me, I didn't need it, two out of three of my characters had full PP lol. Well continuing,
go south, that means all the way south, then west, north, west and down the ladder. Just follow the path, around everything
that is here up the ladder and down the stairs.
Second floor. Go right thru the door. Go east and you'll come to a
3-way intersection. Head north, follow the path to a pillar puzzle. Climb down the ladder that's available to you.
Then move the pillar closest to you (the one on the far left) 2 times right then up. Pound the grey pillar that's
on the right side. It'll jump back up on the other side. Move the wooden pillar that's in the north down then use "Move"
and move it right once which will be exactly the same spot as the pillar you Pound. Now go back up and jump across
it. Then go south and down the ladder. Jump across the floating tile, then use WW and blow away the sand there. Go up
the path that you just opened, climb up the ladder and use WW while facing south to blow away the sand in the southern
area. Now go back down the ladder, then up the other ladder and go south, thru the path you just opened. Follow the
path, down the ladder and push the pillar to the thing like looks like a hole (I thought it was going to fall thru at
first). Then make your way back, in the area next to the pillar puzzle, go west from there. Thru the hole and go south,
then jump on the pillar that you just pushed. Then follow this path and down the stairs.
Third floor. Go north,
then down the ladder, east, up the ladder and up the ladder. Go east a bit then north and push the pillar over. This allows
you to get to the other side. Then go north and follow the path until you reach the ladder, down the ladder, and use
move on the pillar to move it to the right. Water will stop, then go next to the water hole and use Move to move the
pillar back to the left. Head up the ladder and onto the pillar the jump across and then thru the hole. Climb down, move
the pillar, then up the ladder and go south follow the path. Move the pillar there one to the right, then go back
and jump across the pillar. After that, go south, pillar here, move it to the right once. Then down the slide and up
the ladder. Follow the path to the left.
You will now be back in what I call the "Main Room". Jump and make your way
across to the left and down the stairs you go. Face west, then use WW to make the wall turn. Climb back up and jump, run,
jump and you're across to the other side. Climb down then left then back up. Go west, follow the path there until
you reach a ladder. Go down and use WW on the wind stone while facing south. Make your way back, but don't go down the
ladder this time, instead, go north then east and across the rope there. Once on the other side push the pillar down
and head back across then jump across the wall thing in the middle. Then across it and walk across another rope that
leads to the south. Follow the path here and down the stairs.
Holy, fourth floor, so much work... well go left
and get item from the chest. Then go back and follow the path to the north, then thru the hole then down the ladder.
Go east, past the ladder jump across those floating tiles. Make your way to the other side, then climb up. Follow the
path, down the ladder then WW facing north. Climb the ladder, across the rope. Follow this path, down the ladder to
reach another wind stone. Use WW while facing west. Climb up, run across, then go all the way west. Jump on pillar
at the end, climb rope. Follow the path here, jumping across all the ledges until you reach the right side, then south
into the Main Room. Just across, and climb the ladder. Climb ALL THE WAY down, then go east a bit and down the stairs
into a purple room full with blue crystals.
Go south and then around to the southern side of the room. You can
go and touch to Huge Blue Psynergy cystal to replenish all you PP if they're really low, which I doubt unless you
use a lot of Psynergy. Keep going and go around the room in a counter-clockwise motion and head up the stairs. Jump
on to the floating tiles that are the closest to you. Then use WW on the purple cyclone. All of a sudden everything around
you will feel alive. Before going up using the little tornado, jump back across the tiles, and go to the tiles on
the right. Jump those and head outside, then push the pillar to the left. Now go back and go up via the tornado. This
will take you up above, to a pretty high level I would say. Use WW on the purple cyclone again, and it'll feel even
more alive.
After using WW on the purple cyclone, jump left, use Move, then jump on the ledge and push the pillar.
Jump down, then head east and around then stand in front of the tornado creator. Then grab the chest with Vial, then Move
the pillar and get back to the side ledge. Run south and around the room, then up the ladder and down the stairs.
Here,
go west and thru the door, down the stairs and push the pillar two times left, then go back and get carried west by tornado.
Jump on the pillar and go north. Here, you see a movable tornado creator, move it all the way up, then get carried
to the west ledge. Get Clarity Circlet from chest. Slide down the slide, then go back and move the tornado creator four
tiles down, then get carried to the other side. Go south thru the door frame thing then push the pillar the to right and
down. Then go west, and head all the way around until you reach the floating tile. Solve this fairly simple puzzle
then use move on the pillar to move it so that you can go back and down to the next floor, yes, you heard me. So go back
now and head downstairs.
Third floor, again, down the ladder then head east. Across the rope here, then again
the rope a bit south, climb the ladder, then across these ropes. Go south to level 4.
Fourth floor... go west then
south and use WW on air stone while facing east. Now face south and WW while facing south to blow the tornado creator
to the south. Head back thru the path that you just cleared and down the ladder. Now head south, and up the ladder,
then get carried to the right side. Get chest containing some coins. Slide down, then go south. Head east and climb
up the stairs. Keep going east and follow path, push pillar down and head back now down the stairs.
Fifth floor...
go west and follow path to get Vial, then continue north and Move the tornado creator to the right. Now you can head up
the other path. Do so. Down the stairs.
Sixth floor! FINALLY! Here, follow the path and thru the door in the east.
Then climb down, go south and get carried across. Once on the other side, climb up and go all the way up. Then jump
the floating tiles, and at the end of the path the door will open. Head inside.
Here, you'll be in a room with
purple clouds. Go north jump up to the north. The tiles will disappear after you jump on them. Go north and examine
the stone. Sheba will come out and touch the stone then learn Reveal, finally we can continue with the plot. BUT! We're
not done here, just yet, yea I know, but just bare with me cuz we're SO close to be out of here. Go left, hop the
floating tiles. When you're at the circle of tiles, use Reveal and then hope across. Follow path to the Psy Crystal. Now
use Retreat, and you should be in the bottom entrance. Go north and hop the floating tiles, then when you get to the north
ledge go left and hop those tiles. Go on the tornado creator and get carried up to the top.
Now read my faq starting
from "4.147 Air's Rock (Inside)" on how to get back to the THRID floor from the top. Just make sure you go right on the
second floor and not left.
Once you're there, head down the ladder, go right and up the ladder. From the stairs
of the third floor, head east then north and down the ladder. Go east and up the ladder. Then follow the path north once
you get to the pillar move it aside. Then keep going and head southwest. Move the pillar here all the way to the right,
then go north and jump across the pillar to the other side. Go north climb down the east, climb up, then north and get
carried across to the other side. Use WW on the air stone while facing south. The pillar will get whirlwinded to the
beginning of the floor. Now make you way back to where the pillar is and push it down then jump across. Go northeast
examine the stone and get new summon called "Flora". AND YOU'RE DONE! Finally! Congratulations! haha :D. Now use Retreat,
and use it again to leave. Once you're out, return to Garoh.
PS: If you've notice, there is a chest outside on
the mountain of Air's Rock that requires Frost to get. I do not know what it is but we'll have to come back later
to get it. (Yea I kno you're thinking, AGAIN???) Well unfortunately we don't have a choice right now. BTW, by the time
I was done here, my chars was ONLY L13, which is kind of low... considering some people level up to like L15-20 here...
well just thought I would let y'all know.
4.148 Garoh Revisit [GS004148] ---------------------------------- People
here will still be wearing hoods and long clothes. Well head north, then east and find a big rock. You'll see a Wearwolve
using Reveal, now that you have it, you can use it to get into the rock to a blue walled cave.
Follow the
path to soon find the little Wearwolve you saw earlier. He'll then run, follow after it. So west then north and into the
next area.
Then just follow the path and at the end, you'll meet Maha... Listen to the convo... after you'll end
at the Inn, now head back to Maha. After you're done talking with him, he gives you a Dijnni for helping him out figuring
out how they become Wearwolves. Now exit, and head into the cave north of the Weapon Shop.
This is actually quite
neat. You can enter different places and shops underground, koo huh? Well from here go west then south and you'll see
circle of floating tiles. Use reveal then hop across. Follow the path and exit the cave. You'll come out left to the
Weapon Shop. So head south and get a Hypno's Sword. Perfect weapon from Jenna, since What Felix and Sheba has is probably
already stronger than this Sword. Now exit Garoh and head to Mikasalla.
When you get to Mikasalla, don't go into
the town since you've alreay done all that needs to be done here. Therefore go north and follow the path to the east
until you'll find a cave. Before you go in, search for a Dijnni in the LIGHT GREEN area south of the cave. Once you find
it and get it, enter the cave.
4.149 Osenia Cavern [GS004149] ---------------------------------- When
inside, follow the path then Scoop at the "X". Go down then follow the path and get a new summon, Megaera. Now that you
got the Dijnni, you can head back to Mikasalla. You might want to buy some equipments from Mikasalla if you couldn't
affort it before. When you're done, it's time to head to Alhafra. From Mikasalla, head southwest and across the bridge.
Now make your way back to Yampi desert. What does that mean? That means you didn't have to go thru Yampi desert to
get to Mikasalla and Garoh, but it's a good thing that you did have to come thru because you got a Dijnni, a weapon,
and a Class changing item.
4.150 Yampi Desert [GS004150] --------------------------------- Go
east then south and follow the path to the next area. Here go south and follow the path and down the ladder.
In
the cave follow the path and up the ladder. Outside, head east and up the first ladder, then the second and go west then
down the ladder. Now go north. Then go north again and into the cave with the moving sand. Here make your way thru
and out the cave in the southeast. Follow the path here to the next area. Here, go east then fall down the sand fall.
You will see nine rocks, nothing here. Keep going and follow the path to the next nine rocks. Use Reveal here, and
get chest with Lucky Metal. Now make your way to Alhafra. (If you don't know how, read my walkthru above to find out how.
4.151
Alhafra [GS004151] ---------------------------- When you enter, the crew from Madra will enter
the tonw. Listen to what they have to say then continue. After you're done, go down the stairs that is to the right
of the weapon shop. Then head east to Eastern Alfafra.
Go on to the ship and watch a auto sequence, after that, go
into the building in the north, then down stairs and go south. You'll see another auto sequence by Briggs and one
of his crewmen, then you'll have to fight... read my Boss Strat section to find out how to beat him. After you defeat
him, you get Vial. They'll all be on the floor, and everyone would come and you'll have an extremely long convo. After
when it's all finished, don't exit the ship yet. Go south, move the big box then head inside. Use Tremor on the big
box in the upper right corner. Then the orange object will fall from it. Get Large Bread then head back on to the ship's
deck.
Now go closer to the sail of the boat and have a short convo with your party members. First go near the wood,
then use Move and move the rock of the pole and into the water. After at the ledge of the ship and above the wood,
push the wood off the ship. Then head up the stairs like thing and go down the pole to the end, then push the rock in
the south into the water. Then from there, use Move and move the big box into the water. Head back up the pole and
back on to the ship, and where the wood was, jump across on to the pole then go south and climb down. Hope the wood and
boxes there. Then go east and follow the path and Move the big box once to the left. Then make your way back on to
the ship. Go down the main pole in the middle, then up, left on to the rope, then at the end of the rope go south
and then hop across on to the ship. Go north and use Lash. Climb across then follow the path. Then Pound the pillar and
head south and use Move on the box and move it twice into the water. You're done here for now, since you'll need a
new Psynergy to break that huge rock. so leave the boat then head for the Major's Mansion.
A women near the stairs
will find some coins in the jar. You can find some too in the jar to the east of her. But instead of coins you find a
Lucky Metal which is better than coins. You'll see a hungry kid at the bottom of the stairs. Give him the Large Bread
and he'll tell you to go find his dad. Anyway, go find the Major, on the way there, use Reveal on the Grave Stones
and get Psy Crystal. Then talk to him and answer Yes. Then you're now ready to leave the town and head back to Madra.
You'll have to go thru Yampi desert again.
4.152 Yampi Desert [GS004152] --------------------------------- From
where you are, go east until you see a ladder that you can climb. Climb up that and head east. So just follow the path
here and then thru the cave and south. Then just slide down the slide and go southeast, follow the path there and
out. I've manage to get thru this whole part while only fighting "TWO" battles LOL, that's skills haha. Well on to Madra
we go.
4.153 Madra Revisit [GS004153] --------------------------------- Here, you'll find out
that Madra just got attacked by Kibombo. You'll also find out that Piers is after them because they stole the Black Orb
and he needs it to power his ship. So west we go to Gondowan. Make your way thru the path until you get to Gondowan
Cliffs.
4.154 Gondowan Cliffs [GS004154] ------------------------------------ When you
first enter the area, you'll see a dog, you should also notice that the view of this area is quite nice and pleasing.
Anyway, left of the dog and on the hazel colored patch in the middle of the grass, Scoop, then stand on it to get
boosted up to the ledge above. Then jump across and now you have two options, you can reach the Dijnni either by going
down the slide or climb the vines there. I decided to climb the vines.
So climb those vines, and follow the path
and climb some more vines, and more vines, then go west. Here you'll spot a Mars Dijnni, can't reach it yet. Slide
down the middle slide and head west until you see the huge tree trunk. Move the tree down to the water, now you can hop
the tiles below in the water. So head back, slide down, then climb down the vines and hop on to the first tile, from
there, go west, west, west, north, north, west, walk north, then hop north, walk west, hop west, walk north, hop west,
walk west, hop south, south, south, west, walk north, north, north, north, east, east, walk south, hop east, east,
north, north on to the tree trunk, north, west, west and up the vines. Follow the path here, then climb the vines,
follow the path south, then you'll see the two ledge where you can hop across, do so, then before going down the vines,
go north and follow the path to get yourself a Sleep Bomb, now make your way back and this time down the vines. Then
follow the path and up the vines. Then up more vines, and you'll see a rope here. Don't walk across that yet, we still
have a Dijnni to get. So up the vines, east, and up more vines. Then follow the path until you see some more vines,
don't climb, instead go south and battle the Dijnni. Save, cuz this Dijnn will run. After beating it, go back to the
rope and across the rope, and down the TWO vines, then follow the path and exit.
_______________________ /4.16
Gondowan Continent\ [GS004160] ---------------------------------------- 4.161 World Map
[GS004161] ------------------------------ So you're now on the Gondowan Continent! Nice! Before you head to Naribwe
Village, go northwest from where you are, then west past the bridge and go south. Keep going until you past another
bridge, then keep going south until you reach the south area with the forest near the beach. Walk around here and
search for a Mercury Dijnn, Chill. After you get it, it's time to get to your next destination, go back northwest from
where you are to get to Naribwe Village.
4.162 Naribwe Village [GS004162] ------------------------------------ This
village is quite nice and peaceful, atleast at first. New weapons and armor here, so purchase some if you need. Head to
the Inn, use Lash on the rope that is right next to it. Then climb down and get Thorn Crown from the chest. Then go
to the house in the left side of the town, go thru it, then WW the leafs and reveal the ladder. Up the ladder then use
Reveal to see a treasure chest in the middle. Pick up Unicorn Ring. Now there is nothing left to do here, head north
follow the road to Kibombo Mountains.
4.163 Kibombo Mountains [GS004163] -------------------------------------- When
you get here, go up the stairs. Then go right, and see an auto sequnce here, after it's done, go east then push the box
to the right four times, then up. There is another box, so Move that to the left. Now head up the vines and jump across
then climb up. Follow the path across the entrance near the guard, then head west. When you reach the pillar, push it
down and continue then up the vines. Head east from here until you reach the slide. Slide down and go north and get
Disk Axe from the chest. Then go back to the box and Move it all the way to cover you so that you can climb back up
the vines and use Lash on the rope then climb across. Go south and down the vines then push the pillar down, now head
back and go north to a new area.
Here in this area, go to the box, then move in once, then left twice, and wait
for the guard to be right under you, then push the box on to him. Now he won't be able to see you. Go down the vines and
get Power Bread from the chest. Go west, and climb up the pillar in the left side. Then go north and jump across,
then push the pillar down to the right so that it traps the dog in the south side. Now head back and down the pillar.
Then go straight up and into the cave. Use Reveal here then find a Smoke Bomb in one of the wooden box. Then leave
and the pillar will be gone, so the dog is free. Now use Tremor on the box with the bone on top, then the dog should
go for it, that leaves you free to go east, b4 u use WW on the leafs, go south and get Tear Stone. Now go and use WW on
the leafs to reveal a cave then enter it. Follow the path here to the other side and out the cave.
You're
now outside, climb up the vines, then head west and down the vines. From here go west and down the stairs then hop across
the to the left and exit is to your west.
4.164 World Map [GS004164] ------------------------------ From
here, go east across the bridge, then head north and east to the town Kibombo.
4.165 Kibombo
[GS004165] ---------------------------- The sky will turn dark, you'll notice there are candles on every door, so you
can't enter them. At the entrance, the poles there don't have rocks beside them so you can go thru. Go to the left and
Lash the rope. Then go right and jump across all the poles. Then head north. The priest is there, but you probably
don't need to talk to him right now, so from the priest, head west and hop all the poles until you reach the house on
the left side, from there, don't hop to the left since you'll need Frost to make a ice pole to hop that, instead,
jump on the roof of the house then keep going west and hop left on to the ledge. Then head north and you'll see the
ceremony starting...
When you gain control again, head north and you'll see Piers. You guyz will have a convo.
After when you gain control of Felix again, go north and use Move on the pillar. There is a Psynergy Crystal if you climb
up the vines. Use it after you've heal all your characters. Then have another convo with Piers, then go north and
follow the long path along the ledge. Then at the end of the path, go down the vines then north, you'll have a convo
here, and get to see Felix Scoop around. Then after, head back to the X crack near the vines and Scoop then down the ladder.
(You could skip the whole convo by just digging the crack right at the start! But I suggest that you don't since this
is probably the first time thru and won't want to miss anything in the game.)
4.166 Gabomba Statue
[GS004166] ----------------------------------- Follow the path west, then when you get to the end and up the ladder.
The two red gears (I'll call them gears) will push you thru, making it impossible to go back. Then after go up the
ladder.
From where you are, go west then north and then east, as soon as you reach the first path where you can
go south, go and fight a Mimic. Then follow the second path to get a Bone Armlet. Now there is nothing left here, go to
the fourth path and up the ladder.
Rope can be Lashed here, but from the other side. More gears here, go west and
then go north. Lash the rope here to the gear, wait for the gear to turn the Lash thing almost straight horizontal to
the other Lash thing, so Lash it and everything stops. Now you can go back and run north to the next floor. But before
you go up the ladder, Lash the rope first. Now up the ladder.
This floor, go south, you'll see a Dijnn, then all
the way south and jump across to the west. Follow the path and up the ladder.
Follow the path here, you'll see
a ladder, don't go up yet. Keep going west al the way to the wall. Then go north. You'll soon see a rat, once it sees
you, it'll run. Keep going and then hop across, then north and hop back across and down the ladder.
Go down this
ladder and to the lower floor.
Here on this floor, make your way south and there will be three paths, take the
path in the west, then continue south. You'll soon see a flashing gear, Pound the pillar beside, then head all the way
back to where you saw the rat. Then go to the blue and red gear, and jump on to the red gear from the east side. Then
jump north to the blue gear and east to the green one, then down to the green one, and walk on to the blue one. Then east,
north, east, east and south on to the red one. You'll be in the other area, so follow the path and down the ladder
to the east. Then down another ladder.
On this floor, there is two paths from the ladder. First go left, get Elixir,
then go back and go right. Once you get to the flashing gear again, Pound the other pillar, now the gears will reverse.
Now head back to the area where you saw the rat, then go to two purple gears that are parallel to each other, go on
the one on the left side. Then you can fight the Venus Dijnn. Make sure you save since it will run, then after you get
Steel, Lash the rope to your left and up the ladder in the north. Here, go south and up the ladder.
New room,
go north, and then up the ladder.
In this room, you'll see a statue in the east side. Go around to the right and
then up the ladder. Here, watch what happens, then use Pound on the pillar in the north side of the room. Then all the
tiles will float. Now listen up. What you have to do is to Pound each of the correct tiles down, so just Pound them
until they all connect. To turn the tiles, just step on the rotate left/right tiles at the top. After you're done, he'll
present the Black Orb once more, and it'll stick it's tong out and get it! Then just watch what happens, and when
you gain control again, go thru the doorway that Akafubu opened for us, then go north and down the lift. Then when
it stops go north and keep going north and you'll see Akafubu. Just watch what happens, then you'll go talk to Akafubu,
then leave. Weapon Shop here, go buy some stuff, then you're done here in this town. You'll need a new Psynergy to
get the treasure from the Gabomba Statue. It's time to head back to Madra and get Piers' Ship. So go back thru Kibombo
Mountain.
4.167 Kibombo Mountain Revisit [GS004167] -------------------------------------------- So
up the three sets stairs, then go south and use Frost on the pile of water. Then go back and north some more stairs, and
then hop across. Then climb the vines and you'll see a plant. If you've played the first GS, you'll remember the Growth
Psynergy. If you didn't well, you have to play around with the Dijnn here a bit. Switch a Mars Dijnni with a Venus one,
then Felix should have it. So use Growth on it, then climb up. Then save and prepare to get your new Dijnni. Read
in the Dijnn section on how to defeat it.
After you defeat it, climb down and hop back arcoss the ice pillar. Then
head north, up the stairs then east. Then from here just continue the path and exit. When you hit the World Map agian,
head to the Gondowan Cliffs
4.168 Gondowan Cliffs Revisit [GS004168] -------------------------------------------- So
follow the path and across the rope. Then go south down the vines, then south again then climb up the vines. Jump across,
go north then down the vines and go south. Down the vines and the floating tiles. Go thru this then up the vines and
go east and up those vines then Lash the rope. Down the vines then down the slide and head northeast. You'll be near the
entrance, leave the area, so that you are in the world map again, then enter back. You'll see why later. Now use Frost
on the water. Go south a bit then climb up the vines and go west across the ice pillar then up. After climb the vines
and climb again then go south and get a Laughing Fungus. Reach back and climb up the vines and up again then go west and
climb down. Then go northwest a bit and use Frost on the water there. Go north and climb up the vine and back south
and hop across the ice pillar. Now slide down the slide you see, then you'll see a next slide, don't go down this
one, instead go southeast and you'll find Healing Fungus. Now that you got it go back and slide down that slide and let's
get out of here! Because you left the area earlier, you can now use Retreat to leave, less work LOL :P. Assuming you're
out, head back to Madra.
____________________ /4.17 Indra Continent\ [GS004170] --------------------------------------
4.171
Madra Revisit [GS004171] ---------------------------------- Assuming you know how to get here,
once you do get here, go and talk to the major and elder in their house. On the way there, you'll see Menardi's sister
Karst, you can talk to her, and have a short talk there. After talking to the major, leave, then he'll stop you and give
you Cyclone Chip. Then Karst will have a talk with you. After that's done, go to the house just southeast of where
you are. Go up stairs to find a Mars Dijnni, then talk to the old man and give him Healing Mushroom. You'll then get Char.
Now go to the east side of the town and down to the Catacombs.
4.172 Madra Catacombs [GS004172] ------------------------------------ So
go down the ladder to the next area. Then go south and west then into the next area. Then here, go west then south and
down the ladder to the door which wouldn't open before. Use Reveal near the door (to the right) and you'll see a button
or what we call a switch. Press that and go in and go north, then west. You'll see water, use Frost on it, then continuing
from there to the east and you'll see a pillar with vine, push that to the right and before climbing it, go south
and get an Apple. Then go east from there and Move the pillar to the right. Now go back and climb the pillar with
vines then hop across. From here, go east, then keep going and right before the vines go south, then keep hoping east.
Just follow the path from here and you'll see the last pillar you pushed. Hop across and Lash the rope. Slide down
then go west, jump across the ice pillar and keep going west and into the building.
Inside, go into the left door,
you'll see a bookshelf with a chest on top. Go up and from one space away from it use Tremor to make the chest drop below.
Now go out of the building and head south along the ledge. Keep going until you see vines, where you'll climb down and
get Mist Potion. Climb back up and go east to slide down. Then go around the wall and head west then north into the
lower level of the building.
Inside, go north and thru the door, then get the Ruin Key from the chest. Go to the
right and thru the door to the next area. Then from there go north and down the first stairs you see. Huge redish door
here, go up and use the Ruin Key on it to make it open. Go north and get Moloch summon then now you're done here so
exit with Retreat or something.
Now since you have the Black Crystal, you can sail Pier's ship. So head to his
ship. If you don't know where it is, just head back to Dehkan Plateau, hopefully you'll have better memory than me since
I can't remember how to get back! :P Well there is always the map.
When you exit Madra, a few thiefs will catch
you. So you'll have to battle them. The Bandit has less than 350 HP, so I will not consider him a boss. After you
beat them, they'll drop Golden Boots and jet. Pick those up and give them to someone with low agility, I gave it to Felix
lol. It should be a very good item at this point of the game, since the only boots available to you is the Leather
and Safety ones. So continuing, head to the ship near Dehkan Plateau.
4.173 East Indra Shore
[GS004173] ------------------------------------- Here you'll find the ship, Pier's ship to be exact. Go to the west
of the ship, then use Frost on the water. Head up the plant, and hop across the ice pillar. Check the wooden box on
the left side to get a Cookie. Go back down the plant, and then make your way south then east. There will be rocks,
but they shouldn't give you much of a problem. You might get stuck near the corner of the water, if you do, you're suppost
to go to the upper side of the water and you can go east from there. Go up the ladder, then head towards the door
you see. Piers will open the door, then he'll tell you that you'll need to head to the bottom to power the ship. So go
into the ship.
4.174 Lemurian Ship [GS004174] ---------------------------------- Pretty
nice ship if you ask me. Once you get inside, you'll see tables and other items inside. Go west and thru the door in the
upper north of the ship and into the next room. Go west and you'll see a blue object. It's actually an Aqua Jelly.
They all have around 230 HP, and you'll have to defeat quite a few thru out this ship. So go and kill this one. Then go
south, and down the ladder and kill this one. Use Frost one the water after, then climb back up the ladder, hop across
and get the Potion from the chest. Then continue and down the ladder.
This floor, follow the path, and you'll
see a bunch of Aqua Jellys, keep going east and thru the door there. Keep and thru the next door to the room after
that. You'll see a bunch of them here too. Kill the bottom two, then use Frost on the water, then move the box to the
middle of the two ice pillars, then go back up the ladder and hop across. You can kill them all if you want, if I
didn't since I'm lazy. Then after you hop across, go south thru the door, then go west and Move the box down. Then go
east to the next room.
Here, there are a few more choices. Go north to the upper ladder, then kill the Jelly
there, use Frost then hop across. Down the ladder, defeat this one and Frost that. Go north and Move the box once west
then once south. Then go back near the door and climb down that ladder, kill and Frost, then hop across. Down the
ladder, find the Jelly then kill and Frost. Then from here go north and kill and Frost again. Now time to head back
and jump all the ice pillars you have created. Then follow the path and down the ladder and kill that one then Frost that
one. Now you can go back and continue to the next area by hopping the one you last created.
Once you enter, the
Jelly will flee. Go and defeat it and Frost. Then head back up and across the bridge to the next area. Here, just go west
to the next area.
Heal up, then save. Head to the middle and fight the Jelly. They'll all come together and
form a huge Jelly. Go to my boss section for details. After defeating it, the room will be filled with water. Can't reach
the chest yet, we'll come back for it later. Now go northwest and thru the door. Then west to the next area, then
south and down the ladder.
Here, you'll see a statue with water and one without. Push the one without to the middle.
Then use Douse and fill it with water. The door in the north will open, so go thru. Just follow the path here to the next
area.
Here's it, you'll see an auto squence. The ship will then be powered, and after a bit more, you'll get to
go where EVER you want!
4.18 World Tour [GS004180] ------------------------------ So
with your new ship, you might want to do some exploring, so do that if you want. After that, this walkthru will take you
to Kibombo since you'll want to get that black magic from the Gabomba Statue. So from where you are, go around Indra
continent, then into the gulf between Gondowan and Indra. Find the open on the river near the island in the middle. West
Indra Islet is on the island, not much you can do here from now. So find an opening and head in, then get off your
ship by pressing "A". Then head to Kibombo. Once in Kibombo, head to the Gabomba. Here, head back to where the Black
cystal WAS, then down the stairs.
4.181 Gabomba Catacombs [GS004181] -------------------------------------- First
step of your tour. This will be a long journey, but we have to start somewhere! So now you in the catacombs, go south
and down the ladder. Go west a bit and make your way thru that tiny path between the rocks. When you can go no further,
use Cyclone and you'll drop to the below. If you can't find the area, it's very near the ladder, you can still see the
ladder from where you are suppost to be, hope that gives some clue. When you are below, go and battle the Dijnni,
once you get it, go south and slide down the slide. Then south and up the ladder and follow the path then up the stairs.
Here, slide down, then from where you are go west to the grass there, then use Cyclone and get pull down below
again. Go west and follow the path there, then go east and thru the hole. Go north to find grass here, use Cyclone
and get Mint from the ground, then go north and down the ladder then head south. Cyclone the grass you'll see, then Frost
the water that you just discovered. Head back and hop across the ice pillar, then you'll see a circle of grass. Use
Reveal this time (not Cyclone) and go down the stairs.
Here in this area, go west to a river puzzle. Not too hard
I would say. Make your way north, by this time, you should have no problems with these. When you're at the top, make
your way west and keep going west to find grass. Use Cyclone on the grass to find water. Use Frost on the water. Now
head back the way you came, right to the very begninning, then go west and up the ladder, hop across the pillar and up
the stairs to the next area.
Here, climb down the ladder you see, then follow the path and use Cyclone. A
monster pop out, attacks you, it's actually a Mad Plant, but whatever it is, defeat it. Go north, up the ladder and have
a talk with the Gabomba. Then get Tomegathericon from the Gabomba. Now you're done, you can leave this place (Retreat).
It's time for your next destination, which will be Champa.
You don't have to go there, there are numbers of places
you can visit, like the blacksmith, who will forge your weapons, you can get there by going to the very east side
of Osenia Continent, then sail up the river and keep going until you see the town of Yallam.
4.182 Yallam
[GS004182] --------------------------- Not much you can do here for now, but just to let you know that there is a
town here. Don't buy anything, since you'll get your hands on some pretty nice equipment soon enuf. If you talk to the
people here, many of them will mention a guy named Yepp, who seems pretty important since his name comes up many times.
Who knows? Maybe he has something to do with your quest in the future. When you're done here, go towards Angara Continent,
which is in the north of Gondowan Continent, and northwest of Indra. Once you get close, land on the beach, then go to
the town which shouldn't be too hard to find.
4.183 Champa [GS004183] --------------------------- Nice
little town, sure not like the pirate village you were expecting huh? Anyway, when you enter, you'll see a girl named
Feizhi chase after you, wanting to thank Issac for doing something for you, then give you a Golden Ring. Then go south
and try to leave town and you'll meet up with Alex, for the first time. Your enemies Karst and Agatio is there too.
Then
after all that is done, go and find the town and the "3-in-1" shop to buy some amazing stuff. If you are rich, the Artifacts
here are pretty powerful, but of course at a high price. Now you're done here, you now suppost to go to Aqua Rock,
but if you go there now, you'll find that the entrance to Aqua Rock is blocked, therefore you can't get in. So you'll
have to find a way to open it. Oh yea, Aqua Rock is on the island that is the one farest to the right, that means
is the easternmost island on the whole world map! So either way, you are going to that island. So from where you are,
go east, straight east until you hit the edge, you could stop by Sea of Time Islet on the way there, but there ain't much
you can do there now. So keep going and then go south. Land on the beach and across the bridge to your next destination,
the Apojii Islands.
4.184 Apojii Islands [GS004184] ----------------------------------- First,
go and get yourself some of the great stuff available at the store here. Then after, go east then south and then west.
Go up to the big blue water drop rock and use Douse on it. You'll see a scene with the statues at Aqua Rock moving
back allowing you to enter.
This guide is not, and will probably will never, be finished. I did not write it, Killer (Henry Fung) did
and so that this entire thing is legal, i would like this chance to say;
This walkthru guide was made and copyright 2003 by Killer. If
you're gonna put it at your web site, do so WITHOUT MY PERMISSION, but you
must e-mail me your site's url. This is my hard work so please don't change
anything in here. You should share this Guide all the friends you have.
Enjoy! There we go, if you have any problems please contact him at; hakkafusion@hotmail.com Bye!
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